paper and prototyping is so useful for UI design. Other than a GUI builder it allows for quickly changing input widgets and even whole dialog sequences without programming efforts. It is fast, efficient, and with paper and prototyping you can put many elements next to each other - till your table or whatever pad you use is full. Still you can easily overlook everything without a zoom that decreases the font sizes. It might be that my years of working with designer (and almost on a daily basis at that) made it easier for me, but I really like doing mockups. You can click on them, you can
email them and you can reuse stuff from other designs.
paper and prototyping article
In fact, I don' think there is anything paper and prototyping r does not do that paper can.
Oh, and the fact that everyone always complains my handwriting is so hard to read also kind off turned me off of paper
People are afraid to talk directly with users, especially "naked" like this - it is much easier to have some technology between you and users
Some designers are afraid of the unpolished look - if the design is not 100% complete visually, they are afraid the results will be tainted. Some are afraid of losing the online context, that you lose something without the user's hand on a mouse.
While losing context does happen with paper, it is generally OK to lose that for initial designs. With paper, people do see it as a more informal design and give better feedback overall.
And when you use the paper format to your advantage and let users really get creative, creating parts of the own designs on the fly, then you really get to see the benefits. You can do so many more things with paper designs - so much more than just
measuring completion times and gathering paper and prototyping opinions.
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